Novum Innovation


The Novum Institute’s Innovation program is dedicated to finding, honoring and supporting today’s innovators, today's Merchants of Light, those who advance the leading edges of knowledge and innovation, those who are building the foundations for the next steps of our society’s evolution.

 

The Novum Innovation program is the Institute's primary program.

 

Leading knowledge sources and innovators can receive a wide variety of support, including:

  • New Company Incubator Program

  • New Idea Incubator Program

  • New Product Development Program

  • Funding
  • Participation in Joint Research Programs

  • Mentoring Program

  • Advisory Program

  • Scholarships for Novum Education Courses

  • Intellectual Property Protection Program

  • Legal, Financial, Design, Writing, Accounting, Insurance, Advertising, Printing, Consulting Services

  • Computers and Software Equipment

  • Books, Publication Subscriptions, and

  • The Innovators Residency Program, which includes:

  • The New Company or New Idea Incubator Program

  • The Mentoring and Advisory Programs

  • Novum Education Scholarships

  • Intellectual Property Protection Program

  • Computers, Software, Furniture, Equipment, Books, etc.

  • Housing, including for families

  • Passenger Vehicle(s) if needed

To apply for the Innovation program, or to recommend a leading knowledge source or innovator for the program, please review Proposal Guidelines.


About The Merchants of Light

 

Sir Francis Bacon created a vision of the world called ‘The New Atlantis’ which he wrote in 1626. Bacon's vision of the world was based on a simple premise, knowledge, as the basis of the world, will continuously improve society. Every member of the New Atlantean society works for “the noblest foundation that ever was upon the earth.” “The end of our foundation…  is the knowledge of causes and the secret motion of things; and the enlarging of the bounds of human empire, to the effecting of all things possible” ... Knowledge, and The Advancement of Knowledge

 

Each Atlantean had a specific job:
  • The Depredators, collecting “the experiments which are in all books"
  • The Mystery-Men, collecting “the experiments of all mechanical arts, and also of liberal sciences”
  • The Pioneers or Miners, those “that try new experiments”
  • The Compilers, “that draw the experiments into titles and tables, to give the better light for the drawing of observations and axioms out of them”
  • The Dowry-Men or Benefactors, “that bend themselves, looking into the experiments of their fellows, and cast about how to draw out of them things of use and practice for man's life and knowledge, as well for works as for plain demonstration of causes, means of natural divinations, and the easy and clear discovery of the virtues and parts of bodies”
  • The Lamps, who “direct new experiments, of a higher light, more penetrating into nature”
  • The Inoculators, “that do execute the experiments so directed, and report them
  • The Interpreters of Nature, “that raise the former discoveries by experiments into greater observations, axioms, and aphorisms”
  • The Merchants of Light, who “sail into foreign countries… who bring us the books and abstracts, and patterns of experiments of all other parts” … those who seek new knowledge